Steamrunner Peregrine Rogue
During the late 2360's Starfleet became increasingly worried about the average age of the ships in the fleet. Although vessels such as the Miranda and Excelsior class were performing adequately as mid sized cruisers and destroyers, these designs dated back between over 70 years and were lagging behind the latest technology despite frequent refits. Rapid expansion of the Federation was also putting a great strain on both the exploratory and defense capacities of Starfleet, and although the Nebula class was under development Starfleet was predicting that it would be unable to meet all of its commitments by 2375.
The Steamrunner design was fielded in the early 2370s along with the Saber as part of a major fleet wide program of modernization and a reaction to the new Borg threat. Essentially the Steamrunner's serve a similar function as the modern day Intrepid Class - a smaller, faster counterpart which would be deployed in large numbers to augment the more capable designs.
Hull Specifications: Expected Euration: 50 Years Time Between Resupply: 2 Years Time Between Refit: 5 Years Category: Explorer/Light Cruiser
Personnel: Officers: 45 Enlisted Crew: 140 Marines: 74 Passengers: 45
Speed: Cruising Speed: Warp 6 Maximum Speed: Warp 8 Emergency Speed: Warp 9.5 (for 12 hours)
Auxiliary Craft: Shuttle Bays: 1 Shuttles: 6 Attack Fighters: 5; 1 Peregrine Class, 4 Rogue Class Runabouts: 0
Weaponry: Phasers: 1 Type-X Phaser Array, 6 Type-VIII Phaser Arrays Torpedoes: 360; 250 Photon, 100 Quantum, 10 Tri-Cobalt Launchers: 4 (3 forward, 1 aft) Shields: Standard
Dimensions: Height: 40.2 Meters Width: 160.2 Meters Length: 244.4 Meters Decks: 10
Deck Layout Deck One: CO's Office, Main Bridge Deck Two: Briefing/Conference Room, XO's Office Deck Three: Diplomatic Facilities, Officers' Quarters, Shuttlebay Control, Transporter Room One, VIP Quarters Deck Four: CMO's Office, Computer Core Control, CSO's Office, CTO's Office, Science Labs 1-12, Shuttlebay Deck Five: Computer Core, Docking Ports, Enlisted Officers' Quarters, Holodeck, Lounge, Recreational Facilities Deck Six: Cargo Bay, Cargo Transporters, Engineering, Enlisted Officers' Quarters, Marine Barracks, Torpedo Launchers, Transporter Room Two, Warp Core Deck Seven: Armory, Brig/Security, CEO's Office, Engineering, Navigational Deflector, Torpedo Magazine, Warp Core Deck Eight: Anti-Matter Storage, Deuterium Storage, Environmental Systems, Navigational Delfector Deck Nine: Navigational Deflector Deck Ten: Waste Processing/Recycling Center
Security Structure Breakdown: Total Security: 26
Chief of Security Alpha Team, 8 total Security Bravo Team, 8 total Security Charlie Team, 8 total Security Brig Officer
Marine Structure Breakdown: Total Marines: 80
Marine Commanding Officer Marine Executive Officer Squad Alpha, 26 total Marines 1st Section, 8 total Marines 1st Fireteam, 4 total Marines 2nd Fireteam, 4 total Marines 2nd Section, 8 total Marines 1st Fireteam, 4 total Marines 2nd Fireteam, 4 total Marines 3rd Section, 8 total Marines 1st Fireteam, 4 total Marines 2nd Fireteam, 4 total Marines Squad Bravo, 26 total Marines 1st Section, 8 total Marines 1st Fireteam, 4 total Marines 2nd Fireteam, 4 total Marines 2nd Section, 8 total Marines 1st Fireteam, 4 total Marines 2nd Fireteam, 4 total Marines 3rd Section, 8 total Marines 1st Fireteam, 4 total Marines 2nd Fireteam, 4 total Marines Squad Charlie, 26 total Marines 1st Section, 8 total Marines 1st Fireteam, 4 total Marines 2nd Fireteam, 4 total Marines 2nd Section, 8 total Marines 1st Fireteam, 4 total Marines 2nd Fireteam, 4 total Marines 3rd Section, 8 total Marines 1st Fireteam, 4 total Marines 2nd Fireteam, 4 total Marines |